In-app purchase of ... Under $10 | $10 - $20 | Over $20 | |
---|---|---|---|
Number of Transactions | 71 | 16 | 12 |
Revenue Generated | 31 | 18 | 51 |
%
Sources:
flurry.com
In-app purchase of ... Under $10 | $10 - $20 | Over $20 | |
---|---|---|---|
Number of Transactions | 71 | 16 | 12 |
Revenue Generated | 31 | 18 | 51 |
"Freemium" is a pricing strategy by which the product is offered free of charge, but money is charged for certain features, functions, or virtual goods. Think the incredibly popular "Clash Of Clans" game. On average, consumers spend $14 on freemium iOS and Android games, with the majority of revenue being derived from the "big" purchases of $20 or more.